Saturday, 1 June 2013

Reverting the view SDL

Reverting the view SDL

So in my SDL application, which I setup for OpenGL, if I were to do the following code:
glBegin(GL_QUADS);
glVertex2i(0, 0);
glVertex2i(50, 0);
glVertex2i(50, 50);
glVertex2i(0, 50);
glEnd();
The quad shows up on my right hand side of my screen. I tried to use glOrtho but that didn't work for some reason. What happend?

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